The program seems to slow down, the system seems overloaded whe I try to play music in xna with the following code. What goes wrong?
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Audio;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.GamerServices;
- using Microsoft.Xna.Framework.Graphics;
- using Microsoft.Xna.Framework.Input;
- using Microsoft.Xna.Framework.Media;
- namespace WindowsGame1
- {
- ///
- /// This is the main type for your game
- ///
- public class Game1 : Microsoft.Xna.Framework.Game
- {
- GraphicsDeviceManager graphics;
- SpriteBatch spriteBatch;
- //1 erstelle sound-ordner und sound-datei in diesem ordner wie in diesem programm
- Song mySong01;//2
- Song mySong02;//2
- public Game1()
- {
- graphics = new GraphicsDeviceManager(this);
- Content.RootDirectory = "Content";
- }
- ///
- /// Allows the game to perform any initialization it needs to before starting to run.
- /// This is where it can query for any required services and load any non-graphic
- /// related content. Calling base.Initialize will enumerate through any components
- /// and initialize them as well.
- ///
- protected override void Initialize()
- {
- // TODO: Add your initialization logic here
- base.Initialize();
- }
- ///
- /// LoadContent will be called once per game and is the place to load
- /// all of your content.
- ///
- protected override void LoadContent()
- {
- // Create a new SpriteBatch, which can be used to draw textures.
- spriteBatch = new SpriteBatch(GraphicsDevice);
- // TODO: use this.Content to load your game content here
- mySong01 = Content.Load
(@"Sound/01-song");//3 - mySong02 = Content.Load
(@"Sound/02-song"); - }
- ///
- /// UnloadContent will be called once per game and is the place to unload
- /// all content.
- ///
- protected override void UnloadContent()
- {
- // TODO: Unload any non ContentManager content here
- }
- ///
- /// Allows the game to run logic such as updating the world,
- /// checking for collisions, gathering input, and playing audio.
- ///
- /// Provides a snapshot of timing values.
- protected override void Update(GameTime gameTime)
- {
- // Allows the game to exit
- if (Keyboard.GetState().IsKeyDown(Keys.F12))
- this.Exit();
- // TODO: Add your update logic here
- string []keys = new string []{"i1","i2","i3","i4"};
- if (Keyboard.GetState().IsKeyDown(Keys.F4))
- keys[0] = "i1";
- else if (Keyboard.GetState().IsKeyDown(Keys.F5))
- keys[0] = "i2";
- switch(keys[0])
- {
- case "i1":
- MediaPlayer.Play(mySong01);
- break;
- case "i2":
- MediaPlayer.Play(mySong02);
- break;
- }
- base.Update(gameTime);
- }
- ///
- /// This is called when the game should draw itself.
- ///
- /// Provides a snapshot of timing values.
- protected override void Draw(GameTime gameTime)
- {
- GraphicsDevice.Clear(Color.CornflowerBlue);
- // TODO: Add your drawing code here
- base.Draw(gameTime);
- }
- }
- }
Dmitrij SolovPosted Jul 26, 2017, 3:39 PM
Manikandan MurugesanPosted Jul 25, 2017, 9:26 PM